Duration: Week 1-12
ALUnatics Industries, an emerging tech company, has been working on a new 32-bit ALU called SIGMA-32. They've finished the design, but they haven't built a working version yet. The main reason is the cost: building a prototype is expensive, and they've been looking for investors to help fund it.
Sand Saltman, the CEO of YouTwitFace, finds out about SIGMA-32. He's always interested in new tech and thinks SIGMA-32 could be something special. However, before he decides to invest, he wants to see a working prototype. He thinks it would be great to have an electronic game using SIGMA-32 at YouTwitFace's headquarters for VIP guests.
This is a big opportunity for ALUnatics Industries, but it also means they have more challenges ahead. They need to figure out how to build an interesting electronic hardware prototype that showcase the strength of SIGMA-32 in a meaningful way. Their team of engineers consisted of 50.002 students proceeded to draft a plan to create a working electronic game prototype that demonstrates the capabilities of the ALU. The game could be educational, targeting skills in logic, math, or motor functions, or it could be a casual game, drawing inspiration from classic games.
They have approximately a couple of months before they bring their prototype for trial at YouTwitFace HQ, and potentially seal a deal that would change the course of their company's future.
<aside> âš¡ Design and build a prototype of an electronic game using SIGMA-32: a 32-bit ALU implemented using Alchitry Au FPGA. The primary focus here is on the technical execution: the game must not only function seamlessly but also effectively showcase the ALU's potential.
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